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Developing Computer Games based on Physical Laws

Course title: Developing Computer Games based on Physical Laws

Code: FEIT08L013

Number of credits (ECTS): 6

Weekly number of classes: 2+1+2+0

Prerequisite for enrollment of the subject: Passed: Programming and algorithms, Structures with programming; Physics 1 and Physics 2

Course goals/Competences: Modeling and animation of various types of movements in computer games, based on knowledge and application of physical laws.

Total available number of classes: 180

Curriculum: Applying the science of physical laws of mechanics in computer games and encouraging new ideas in an effort to enrich the contents of the games based on physical reality.

Literature:

Literature

Compulsory literature

No.

Author

Title

Publisher

Year

1

D. M. Bourg

Physics for Game Developers

O’Reilly Associates

2002

2

D. H. Eberly

Game Physics, 2nd Editionj

Elsevier

2010

3

G. Palmer

Physics for Game Programmers

Apress

2005