Developing Computer Games based on Physical Laws
Course title: Developing Computer Games based on Physical Laws
Code: FEIT08L013
Number of credits (ECTS): 6
Weekly number of classes: 2+1+2+0
Prerequisite for enrollment of the subject: Passed: Programming and algorithms, Structures with programming; Physics 1 and Physics 2
Course goals/Competences: Modeling and animation of various types of movements in computer games, based on knowledge and application of physical laws.
Total available number of classes: 180
Curriculum: Applying the science of physical laws of mechanics in computer games and encouraging new ideas in an effort to enrich the contents of the games based on physical reality.
Literature:
Literature |
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Compulsory literature |
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No. |
Author |
Title |
Publisher |
Year |
1 |
D. M. Bourg |
Physics for Game Developers |
O’Reilly Associates |
2002 |
2 |
D. H. Eberly |
Game Physics, 2nd Editionj |
Elsevier |
2010 |
3 |
G. Palmer |
Physics for Game Programmers |
Apress |
2005 |